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Digital Video for Multimedia BasicsRich Young, July 1998
Going across platforms with digital video requires a common file format and codec that can be delivered on a variety of media be it optical, drive or network. Apple's QuickTime is the most popular movie file format and can be played on Windows,Mac, or UNIX stations. The Microsoft's ActiveMovie engine will attempt to the same; using the same engine Internet Explorer plays QT or Video for Windows. There are UNIX players that play many formats. The main problem is the delivery media which determines how much data can be displayed how fast. Bandwidth is a game of averages but the largest mass of devices becomes the lowest common denominator. The current mass market platform for CD-ROM is 2x speed which has a peak transfer rate of 300 Kbytes/sec. The sustained rate is different for each platform and, especially on the PC, each machine. The PC suffers from lack of standardized hardware & from software that taxes CPU utilization. Graphics display also is lower quality on the PC although new machines,Windows 95, and/or more RAM will improve the situation. Until 4x or 8x drives dominate, 200 kb/s is a sustainable data rate for the "average" CD-ROM. The common carrier of media on the Internet is a 14.4 modem which delivers at 1.44KB/sec or about floppy every 15 minutes (depending on traffic). Even so, unless there is bandwidth conservation, net video may be the data pipe that breaks the Web's backbone. CDs are usually optimized for 8-bit display. The main digital video codecs, though, are 24-bit native and scaleable to other bit-depths and frame sizes. A number of titles shipping for Christmas '97 will target 4x CD drives and thousand colors (15 & 16-bit) displays. It is possible to reduce the bit depth of frames before compression, but designing for the constraints of the medium (well designed palettes; less fancy lighting; less movement) will yield better results. Smaller files transfer faster so 8-bit graphics and lower quality video (i.e., more compression) and lower quality sound will be the rule until DVD hits. By choosing content carefully then adjusting rates, size
and quality, you can produce good-looking video. Just be
sure to test early, test often and test on target platforms
(the Macromedia tech support mantra).
The main things to keep in mind when
working with Digital Video
Video File Size (in MB) = (Duration in seconds) x (Horizontal width) x (Vertical
length) x (Bits of color per pixel) / (8 [8 bits in a byte])
x (frames per second)
Uncompressed 24-bit Video 640 x 480 pixels = 307,200 pixels per frame
Audio File Requirements = Sampling frequency (KHz)
Data Rate = File size/Duration Delivery and storage device considerations make data rates important. Data rate, usually calculated in bytes per second is an average only; data spikes for a particular time are probable, so use Apple's unsupported Movie Analyzer (Mac) or Adobe Premiere's Data Analyzer (Mac/PC) or Doceo's VHS Play (PC; VidEdit from original the Video for Windows is unreliable). Doceo is a good source for digital video on Windows. Apple's unsuported MovieShop is still the only reliable way to limit data rate, but garbles 16-bit sound. Premiere's CD-ROM Movie-Maker (see Output Option on PC version) has a great interface for controls to make cross-platform movies plus unique custom keyframe placement. Media Cleaner Pro (Mac only from Terran Interactive; Windows version in progress) has great batch functions, compression previewing, special noise reduction and data rate controls and the ability to suspend renders. Media Cleaner Pro also integrates Web-video compression and has a Wizard that guides you through options for video compression using plain English. Terran Interactive's Web site is loaded with tips. |
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People seem to prefer
Frame Rate
Frame Size
Quality -- Data Rate
Quality -- Compression and CODECS (compressor/decompressor)
Playing & Converting QuickTime and Video for Windows
QT movies in Netscape
Weekly QuickTime updates and tutorials can be found at
The Little
Quicktime Page and at the
QuickTime
Gazette. Apple
Quicktime,
Microsoft's
ActiveMovie/DirectShow
and Intel
Indeo
will continue to develop quickly, so keep watch!
For additional information see these bookmarks, and: Quicktime: Making Movies with Your Macintosh, Robert Hone, 1993, Prima; How to Digitize Video, Nels Johnson, et al., Wiley, 1994; Desktop Video Studio, Andrew Soderberg and Tom Hudson, Random House, 1995. For Video for Windows see Publishing Digital Video, Jan Ozer, Academic Press, 1997. See Digital Video magazine for up-to-date news and help in a variety of DV topics.
Comments or suggestions welcome at RYoung097@aol.com Many thanks to SFSU Multimedia Studies Program
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