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3D
Modeling Animation and Rendering |
There are three principle activities in the creation of three-dimensional
objects and environments for multimedia:
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| Modeling is analogous to sculpting and refers to the process of building three dimensional vector-objects inside the computer. Animation is the process of putting those objects, along with virtual lights and cameras, in motion--it is much like the art of choreography. Rendering is the process by which the computer takes all of the data from models, lights, cameras, and animation paths and creates bitmapped still or motion graphics--it could be compared to shooting a film. A script for a film contains descriptions of all the actors movements in the proper sequence, instructions for how the entire scene should look, and a timeline for execution. Executing those instructions will produce the finished scene. In the rendering process, the computer takes all the models in their proper proportions, mixes the light from all sources, and applies the events in the animation timeline to produce a still bitmapped graphic or animation. |
| Application Type | 3 Dimensional Graphics |
| Example Applications | StudioPro, Infini-D, SoftImage, 3-D Studio, LightWave, Electric Image. |
| Files Imported |
3D Models (DXF, RIB, native) Vector Graphics (EPS) Bitmaps (PICT, TIFF, GIF, BMP) |
| Files Produced |
3D Models (DXF, RIB, native) Bitmaps (PICT, TIFF, GIF, BMP) Animation (PICS, Numbered PICTs, FLC, QuickTime). |
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Common Tools
And Operations |
Tools:3D primitives; 2D shapes; text; object, view and camera move and rotate; camera and light placement, editing and animation. Operations: object transformation and scaling. |
| Uses | Creation of 2D images and animations of three-dimensional objects and scenes; 3D animated characters; 3D interface elements, 3D text effects; process simulation; virtual reality environment design and creation. |
| Hardware Requirements | Processor: HIGH - Memory: HIGH - Storage: HIGH |
| Go To Next Section: Digital Video |
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